Prototypes and Product Viewing in Cinema 4D
What are we going to do and what resource are we going to use?
A course by Aarón Martínez, Designer and Illustrator
About the video: What are we going to do and what resource are we going to use?
Overview
“In this lesson I will show you the different resources and tools of C4D and Illustrator that we will use throughout the course to create the different projects.”
In this video lesson Aarón Martínez addresses the topic: What are we going to do and what resource are we going to use?, which is part of the Domestika online course: Prototypes and Product Viewing in Cinema 4D. Learn to design, model, and present 3D objects using vector graphics.
Partial transcription of the video
“How are you? In this lesson. we'll learn about the resources In this lesson. we'll explore the resources for our project. focusing on Illustrator and Cinema 4D. We'll discover how these tools seamlessly integrate to organize project elements efficiently. Let's begin our journey. So. we'll start with Cinema 4D's features. We'll begin with Primitives. Recall that primitives are fundamental shapes available right away. such as cubes. cones. and spheres. These shapes can be easily adjusted by modifying their segment counts. For instance. i can specify the exact of segments needed. To modify an ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Prototypes and Product Viewing in Cinema 4D
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Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D -
Areas
3D, 3D Modeling, Animation, Motion Graphics, Photography Post-production, Traditional illustration
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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