Prototypes and Product Viewing in Cinema 4D
Modeling - Part II
A course by Aarón Martínez, Designer and Illustrator
About the video: Modeling - Part II
Overview
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In this video lesson Aarón Martínez addresses the topic: Modeling - Part II, which is part of the Domestika online course: Prototypes and Product Viewing in Cinema 4D. Learn to design, model, and present 3D objects using vector graphics.
Partial transcription of the video
“and close them more. Then these two points. and close them. Look. we already have this part. Now with a cube Now with a cube as well. Let's begin shaping the insect's head by adding two segments. followed by another two segments. and then more segments. We'll also include an extra segment here. We make it editable. Here we leave it at two and three. Make it editable. We start by reducing its size. Begin with the head. then create a cube. make it directly editable. and Surface Subdivision without segments. This approach helps in refining the details effectively. We'll make it smaller. This w...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Prototypes and Product Viewing in Cinema 4D
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Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D -
Areas
3D, 3D Modeling, Animation, Motion Graphics, Photography Post-production, Traditional illustration
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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