Prototypes and Product Viewing in Cinema 4D
Modeling - Part III
A course by Aarón Martínez, Designer and Illustrator
About the video: Modeling - Part III
Overview
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In this video lesson Aarón Martínez addresses the topic: Modeling - Part III, which is part of the Domestika online course: Prototypes and Product Viewing in Cinema 4D. Learn to design, model, and present 3D objects using vector graphics.
Partial transcription of the video
“Select Effect. navigate to Distort & Transform. and apply Zig-Zag. Preview it. adjust to Smooth. and more segments. Slightly reduce size for better effect. Add more segments. slightly reduce size. and make it a bit smaller. We extend the appearance. reverse it into a line. and then enhance the Stroke at this point to achieve the We do the same. and we can place it here; the idea is to have surfaces to be able to place the objects let's go to expand appearance Use Outline Stroke for desired thickness. Maybe make it slightly thinner. as it seems a bit too thick around here. copy and paste And...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Prototypes and Product Viewing in Cinema 4D
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Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D -
Areas
3D, 3D Modeling, Animation, Motion Graphics, Photography Post-production, Traditional illustration
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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