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    Futuristic User Interfaces for Movies and Games

    A course by ErnexMotion Designer

    Futuristic User Interfaces for Movies and Games

    What will you learn in this online course?

    67 lessons & 33 downloads

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    What's included in this course?

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    What is this course's project?

    Futuristic User Interfaces for Movies and Games

    Projects by course students

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    Requirements and materials

    Futuristic User Interfaces for Movies and Games

    Reviews

    2,379
    Students
    26
    Reviews
    96%
    Positive ratings
    • 7 months ago

      Es un curso ya para quien tiene nociones basicas, facil de replicar bien explicado

    • 9 months ago

      very entertaining course

    • 11 months ago

      Ottimo

    • El curso me encantó demasiado, lo único que podría sugerir es que el audio este disponible en diferentes idiomas, por ejemplo el español, ya que se me haría más fácil seguir el curso de está manera.

      De ahí el curso es fantástico y bastante claro al momento de explicar.

    • 1 year ago

      Amazing! Best of the best course! So good work! Thank you

    More reviews
    Ernex

    Ernex

    Teacher
    Plus

    Motion Designer

    Ernex is a director and motion graphics designer from Spain. His work revolves around FUIs (fictional user interfaces) and screen design for films and video games, as well as animation, art direction, 3D, illustration and video composition.

    His career spans over two decades, during which he’s worked on all sorts of projects for national and international clients. He’s collaborated with a variety of renowned studios on many projects, from feature films like Kingsman, Spectre, and Star Wars to video games like Call of Duty, NBA2K, and Need For Speed.

    Content

    • U1

      Introduction

      • About Me
      • Influences
    • U2

      The First Steps: Conceptualization

      • The Briefing 1
      • The Briefing 2
      • Building a Mind Map 1
      • Building a Mind Map 2
      • The Mood Board 1
      • The Mood Board 2
    • U3

      Style Development

      • The Style Proposal - Basic Index + PinDown - Image Selection
      • The Style Proposal 2
      • The Style Proposal 3
      • Sketches and Storyboard 1
      • Sketches and Storyboard 2
      • Style Frames 1
      • Style Frames 2
      • Style Frames 3
      • Style Frames 4
      • Style Frames 5
      • Style Frames 6
      • Style Frames 7
      • Style Frames 8
    • U4

      The Screen Design

      • Common UI Elements 1
      • Common UI Elements 2
      • Common UI Elements 3
      • Common UI Elements 4
      • Widgets 1
      • Widgets 2
      • Widgets 3
      • Widgets 4
      • Widgets 5
      • The Hero Element 1
      • The Hero Element 2
    • U5

      The Animation

      • Project Setup 1
      • Project Setup 2
      • Project Setup 3
      • Project Setup 4
      • Project Setup 5
      • Project Setup 6
      • The Internal Animation: Common Elements and Widgets 1
      • The Internal Animation: Common Elements and Widgets 2
      • The Internal Animation: Common Elements and Widgets 3
      • The Internal Animation: Common Elements and Widgets 4
      • The Internal Animation: Common Elements and Widgets 5
      • The Internal Animation: Common Elements and Widgets 6
      • The Internal Animation: Common Elements and Widgets 7
      • The Internal Animation: Trackers and Windows 1
      • The Internal Animation: Trackers and Windows 2
      • The Internal Animation: Trackers and Windows 3
      • The Internal Animation: Trackers and Windows 4
      • The Internal Animation: Trackers and Windows 5
      • The Internal Animation: Trackers and Windows 6
      • The Internal Animation: Trackers and Windows 7
      • The External Animation: The Main Elements 1
      • The External Animation: The Main Elements 2
      • The External Animation: The Main Elements 3
      • The External Animation: The Main Elements 4
      • The External Animation: The Main Elements 5
      • The External Animation: The Main Elements 6
      • The External Animation: The Main Elements 7
      • The External Animation: Secondary Elements and Details 1
      • The External Animation: Secondary Elements and Details 2
      • The External Animation: Secondary Elements and Details 3
      • The External Animation: Secondary Elements and Details 4
      • The External Animation: Secondary Elements and Details 5
      • Rendering 1
      • Rendering 2
      • Rendering 3
    • FP

      Final project

      • Futuristic User Interfaces for Movies and Games

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

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      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

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    FAQs

    FUI stands for Fictional User Interface. It refers to imaginative, often futuristic screen designs used in films, games, and music videos to enhance storytelling and visual appeal.

    This course is ideal for intermediate designers who already have some experience with graphic design or motion graphics and want to specialize in FUI and advanced screen design techniques.

    You’ll need Adobe Illustrator and Adobe After Effects for designing and animating FUI elements. Photoshop and Bridge are also recommended for creating mood boards and managing visual references.

    You’ll learn to analyze client briefs, create mind maps and mood boards, design and animate screen graphics, build hero UI elements, manage visual references, and integrate FUI into cinematic or game contexts.

    You’ll learn methods to gather references from Pinterest, Bridge, and online sources, then organize them with keyword tagging, color labeling, and mind mapping for efficient creative workflows.

    Yes, the course explores experimental animation styles, glitch effects, and techniques specifically for music videos and motion graphics within the context of FUI.

    You’ll be guided on collecting visual inspiration, organizing references using digital tools, and building mood boards that define the visual direction for your FUI projects.

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